"Sphere Golems" AC=3 Move=Fl 15(B) Hit Dice= 4 (+1 per additional option built in) THAC0= 18 (-1 per additional option) Number of Attacks: 1 (or as per RoF) Damage per Attack: d4(ram) or as per options Special Attacks: as per options Special Defenses: Immune to Poison, Hold, Charm, Fear, and any other mind-affecting spells. Magic Resistance: nil Intelligence: Non(0) Size: T (8-16inches diameter) Morale: Fearless(19-20) Experience Point Value: 5000 + 1000 per option Notes:These simple golems can be surprisingly effective, especially in tight spaces, or for "low visibility" missions. At the DM's whim, the golem may suffer the loss of one weapon upon a successful called shot which might disable a weapon in the golem's possession, or upon losing each unit of 8 hit points. Options may include any "S"(small) size weapons (12 maximum), and/or 1st-2nd level spells(3 spell levels total maximum). Spells can be used once each per 10 rounds. Note that ANY option added to a golem counts towards it's given basic statistics listed above. Some examples of weapons and spells are listed below: 2 Blowguns(w/50 poisoned needles total), 10 daggers, and 3 Color Sprays. 6 Short Swords, 2 Magic Missiles, 1 Sleep, and 1 Blowgun(w/ 50 poioned needles) 6 Handcrossbows(w/ 10 barbed/poisoned darts each), and 6 shortswords. Note that all spells will be cast at 1/2 the golem maker's level. To create such a golem, requires a mage of 18th level working for one week(plus one week per option added), and 10,000 gold pieces(+1000 gp/option).