"Spell Mutation" (Enchantment) 4th level Range: touch Casting Time: 1 turn Components: V,S Area of Effect: 1 spell Duration: Special Save: None Notes: Once cast, the recipiant may choose to radically alter the level influences on any one spell cast after being so enchanted. The spell remains in effect until used or the recipiant dies. Only one Spell Mutation can be in effect at any given time. If a second Spell Mutation is added, then the recipiant's NEXT SPELL WILL suffer the effects of a "Wild Surge"(as per a wildmage). This will use up all Spell Mutations cast upon the subject as well. Unwilling targets may negate this spell at will. The spell to be effected must remain balanced, any effective levels added to one factor MUST be removed from another. Example: If the range of a Lightning Bolt is decreased, then something else must be increased to as many levels as were removed from the range. Any factors of a spell not influenced by level cannot be altered. The DM is encouraged to set limits on the amount of levels exchanged. The spell iteself is limited to 1 spell level of change per 2 levels of the caster of the spell(rounded down). In any case where the balance is not maintained means both the Spell Mutation and the spell altered with it fail, and are wasted. This also occurs if the spell to be modified has any factor reduced to "zero" level.