"Necrokhan" 35th lvl Necromancer (In created body) AC:4 Move:48, Fl 24(E) HD: 35(280hp) THAC0: 5 Nmbr of Attcks: 2 Dmge/attck: 10d6+40 Spcl Attcks: Spells, Trample, Stunning Clap, and Boulders as per Colossus... Spcl Dfnss:Spells Mgc Rstnce: nil Size: G(100 ft tall) Stats: 18 Int./Wis. All necromantic spells are Draconic(vocal only), others must be cast normally. Here's some of his new spells(Note any unexplained details are identicle to the original spell): Freezing Touch(3rd lvl, 2d4 damage, save or lose 1 point of Str. and Con.) Hand of the Necromancer(4th lvl, as per Spectral Hand, x2 range & duration, handles up to 8th lvl spells...) Induced Coma(5th lvl, as per Feign Death w/ x2 duration, may affect any target) Enervation 2(6th, duration:permenant, caster gains +1hp/lvl drained...) Summon Gloomwing(7th lvl, as per Summon Shadow) Ressurection(8th, as priest spell) Control Undead 2(8th lvl, 10ft/lvl, 1day/lvl, 1 target/lvl, 3HD=no save, 4HD+=save as lvl) "Kombat"(10th lvl, special spell: Cmpnnts: 1 Grandmaster Drtn: Spcl Area of effct: 1 world Range: Unlimited Cstng Tme: Spcl Save: None Notes: Native of target world must agree to be a "Grandmaster", have an Int. of 8+, and have 10+HD/lvls. Then it must fight another native with the same minimums in a duel to the death. If "Grandmaster" is victorious, the whole world sealed off from any extra-planar travel to any other world(effect does not block travel by such means to other places on the same world)unless traveler uses a major artifact driven by extra-planar power, or possesses such an item and uses priestly powers to travel. Note this prevents any other souls/spirits from traveling to other planes as well. After the spell is complete, spirits/souls may depart in a number of days equal to their the caster's HD minus the spirit's/soul's HD... If Grandmaster(or chosen champion, who MUST win next death dual) wins 10 death duals in a row, then all non-living souls/spirits of creatures w/Int.=5+ are absorbed by the spellcaster who gains +1 Level per 100HD of souls/spirits taken. This remains if effect for a number of days equal to the level at which the spell was cast(including fueling). Alternately, the caster may choose to simply store them, and use them to fuel spells. Each 100 HD of souls destroyed this way add +1 lvl to the necromancer's effective spell lvl for the spell which is fueled by them. Not even a Wish will bring back a soul lost through fueling of a spell... There are ceratin rules regarding the duels: 1. Grandmaster must be within 50ft/lvl of all duels fought to complete the spell. 2. Grandmaster may challenge anyone who defeats a chosen champion, thus maintaining the spell. 3. The Grandmaster may claim any soul lost in a duel presided over! 4. The original necromancer MUST announce the beginning of of all duels to all participants. Method left up to the necromancer... 5. The original caster may assume the position of Grandmaster in the event of the Grandmaster's defeat, but only after the Grandmaster has won at least one dual. This will merely maintain the spell, though the caster is still free to choose another Grandmaster/ champion after the duel is over. 6. Should the defenders win 10 straight Kombats, the caster is FOREVER banished from that world. Any attempt to return results in the complete loss of spellcasting ability and 1 level for every kombat lost in the pursuit of completing this spell..! 7. Any breech of the first four rules automatically gives the native defenders a victory..! Each Kombat won allows Necrokhan to erect a portal (Rock/Crystal, saves +3, 10ft diameter, 1 ft thick), all open upon completeion of the spell, allowing his armies to pour forth, killing anyone they can find. These armies mainly consist of Skeletons and Zombies, numbering x1000 the normal Number Appearing per portal. Any winner of the Kombat ceases aging, and while time no longer ages the winner, they are not truely immortal(They may till die of disease, violence, etc...), and can still perish. No "Effects of Age" are applied during this period. Necrokhan has already won 6 Kombats on worlds in a parallel prime, and he's holding about 25 million souls..! Any loose souls(non-corporeal undead) may save vs spells at -2 to avoid being absorbed. Necrokhan is aware of the Ravenloft powers, and uses the Phlogiston to protect himself from them.